Published since 1923
DOI: 10.33622/0869-7019
Russian Science Citation Index (RSCI) Web of Science
  • Smart City 5.0. Part 1. Built Environment Engineering Taxonomy: Immersive Metamodeling
  • UDC 69:008:007:005:004.8/.94:681.5
    doi: 10.33622/0869-7019.2023.01.04-14
    Andrey A. VOLKOV,
    Research Center of Construction, 2-ya Institutskaya ul., 6, str. 1, Moscow 109428, Russian Federation
    Abstract. Nowadays, people have to deal with various modern worldwide, national, institutional, and individual challenges to conventional society existence, human identity, and accepted values. These challenges, emerging due to the global nature and velocity of changes in technological, environmental, social, humanitarian, economic, and geopolitical reality dimensions, constitute a cognitive imbalance of culture (society) and civilization (technology) progress. This imbalance limits the comprehension, planning, design, use, and control of the sustainable infrastructure of the present and increases the risk of technological and social catastrophes in the future. The built environment (mainly cities) becomes a unique multi-dimensional juxtaposition of all technological (multi-industrial) and social (multi-value) fluctuating transitions. Only in a limited way efficient, indistinct, and often aggressive to humans, these changes form new trends of segmented disruptive and questionable end-to-end technologies on the critical evolution path, vaguely and exponentially altering the "Nature-Human-Society-Built Environment" (N-H-S-BE) continuum to the extent that could lead to a global collapse. Meanwhile, the current transformation of the traditional forms and functions of cities, as the civilization infrastructure relevant to the changing cultural models, is inadequate for both the essence and the pace of forming a new reality. Changes in all technological reality segments, as a subject, along with the human value system and identity transformation, as an object of the same metamodel are not being considered. The author describes the Immersive Built Environment Engineering concept - a reality transformation that involves humans and is defined within the human value system and identity. Built Environment Engineering Immersive Metamodeling Taxonomy, presented in the article, consists of five levels of basic (pragmatic) and three levels of principal (ideological) contours. Taxonomy cybernetics additionally forms a novel multi-dimensional Digital Twin concept.
    Keywords: built environment continuum, immersive built environment engineering, immersive built environment, smart city, industrial revolution, asingularity, approximation of the future, civilization scope, civil scope, cscope
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  • For citation: Volkov A. A. Smart City 5.0. Part 1. Built Environment Engineering Taxonomy: Immersive Metamodeling. Promyshlennoe i grazhdanskoe stroitel'stvo [Industrial and Civil Engineering], 2023, no. 1, pp. 4-14. (In Russ.). doi: 10.33622/0869-7019.2023.01.04-14